Personas in Practice

What they are

How to make them

How to use them

Some pitfalls

Personas in Theory

A fictitious character which can stand in for certain of the users or stakeholders of a product or service during development.

What aspects make up a Character?

Demographic details

Personal details

Attitudinal and/or cognitive detail

Goals and motivations

Behavioral details

Personas in creation

How to make a Persona

Collaboratively

Self-critically

Iteratively

Personas in Use

For Team Communications

In Scenario-Based Design

In Product Management

Personas as Team Communications

Shared Creation

Democratic

Exposes Assumptions

Persona Posters

User-story Context

Humanizes End-Users

Personas in Scenario-Based Design.

Persona + Scenario = Idea

Personas in Product Management.

Journey Mapping

Stages

Pain Points

Further Research

Further Improvement

Personas Imperfect

Not a substitute for usability testing

Persona Creation can be manipulated

Personas can be stereotypes too easily

Only as good as the team's research

Usefulness scales with the team's empathy